Tuesday, 25 March 2014

Earth Dragons And overall comparison





My Earth Dragons were pretty simple to colour. Once I had a rough earth and grass colour pallet I got right on it.
The scatter brush has been my greatest friend and has given my Dragon more detail with ease.


Using this method, I merely coloured my other stages.
So here's all the stages as they stand




With my dragons all alligned I saw one major problem:

The Air Dragons stage looks TOO dofferent to the rest, almost as if he doesn't belong in the same concept!
I have a few options to change this:
 - Change the design completely
 - Change a few features

The first option would require more time, time which is needed to start on my humans for the project.
The second, however, is achieveable. With minor adjustements to certain areas, I can make them look more like they belong with the rest in Tomara.

Friday, 14 March 2014

Showreel animation test...thing

To truly show the diversity of my knowledge in my showreel (for my university of course) I plan on doing a very short intro animation for Tomara, highlighting around The Mountains Of Dawn


 (A little reminder about it's whereabouts)










On this note, I also chose to narrow down the world to a selected part of the land at the beginning so the game doesn't end up too huge.

With this, I have altered the edges of this map to fit better. I also want to highlight The Mountains Of Dawn as they are to be implemented as an important part of the game.
With the new map set out I present my test animation




I am somewhat happy with it. For a showreel I feel it is too slow, or is missing something (other than the title, mind you)
- The possibility of adding a dragon flying through the mountains is an option, and I could easily animate it in PhotoShop as a GIF file.
- Clouds and lighting effects would be required to bring this to it's greatest (but again, this was a test to see how it would move and flow)
- Need to increase the speed of the animation overall.

But for a test, I feel it was a success.




Tomara Logo

On top of completing our BA8 we have to start thinking about our showreels and how they're presented. I need a logo for my concept to test an idea I have.



 These were some of the first ideas I had, with a couple more added on to the end. I like the idea of implementing part of or the whole dragon into it.
The earlier symbols will still be used if I can find a place for them, most noteably symbols of the clans within Tomara.







For the logo, I sketched up three more ideas around "the dragon and the stone" concept. In the end I settled for the clawed hand holding it for a few reasons other than being my favourite.
- It works best to show off the stone
- It leaves mystery to the dragon holding it


 I chose the stone to be an opal in the end because opals come in varying patterns and colours, giving it a magical property.








I had sketched up these ideas to further put detail into the logo. Despite liking the idea of an eye within the opal and fire somewhere around it, I wondered how I would make that work.

Looking up more opals I found one called "Dragons breath fire opal" - very fitting both by name and by appearance for my project.


I grabbed the two that looked best to me and used the colours to blotch out a rough idea of how it would look.



Finalising the linework and the colour, I now have the logo for Tomara. I will need to figure out a font sutiable to show it is Tomara.
The colour of the clawed hand is not final, and will be decided at a later date. As of now, it is a placeholder to show how it would work.

Tuesday, 11 March 2014

Sea Dragons

 Much like Deep sea fish, I planned for the Water Dragons to have glowing parts and possibly be seethrough.
I tested this by drawing in the skull and spine of the dragon and layered it between the colours, but then had the idea that it may be part of the colour, a pattern on the body, rather than an actual skeleton. This was scrapped as it would make more work than needed to be.











The image below is the Sea Dragons sized up to a rough human sillouhette (once completed, a water clan member will be put in its place)

Thursday, 6 March 2014

Quick Catchup

(This blog is for the finalization of this project: for research and structure development see this blog http://world-of-tomara.blogspot.co.uk/)


 So, seeing as it's been a while since I've posted anything I'm going to do a quick recap of what I have done on this project since January:

Things that are decided/undergoing:
- I have decided to make three stages of a dragon from each clan with changeable customization, changed from several dragon species in each clan.
- I am designing the dragons first as I can draw them up and finalize them really quickly, the humans will require more time and focus. By getting the dragons done first, I won't worry about anything detouring me from the human designs.
- The logo for Tomara will appear in "The NUA Incident", a game created with the objective of climbing blocks. These blocks will feature student work and is mandatory to submit for.
- The world map is too big - I will limit it to one large span of land and divide that into the sections for the clans.
(Left: Baby Fire Dragon, magma cracks around nostrils were removed in the final version. Approved head shots of Juvenile and Adult Fire Dragons)



Full scale reference sheets of Fire and Air Dragons.
Humans will be edited in once their designs are completed.














Things to start/decide:
- Logo's appearance
-Water and Earth dragons, all humans
- Prints for the end of year show (mandatory). Max of 3 per person, so my original plan of one per clan is a no go.


(Above: First mockup of possible print idea. Second is refined, lightened to stop colour bleed upon printing and tinted orange to compliment blues)

I will keep up to date from now on about any progress mad on the project.